Devtober 2024 Post mortem
Bounce To The Target (DEMO) » Devlog
What Went Well:
- I managed to establish a visual style that was both simple and aligned with my approach.
- I learned new lines of code that streamlined my workflow in Godot and opened up possibilities for future projects.
- I discovered new tools for design SFX like chiptone and leshylabs, which expanded my development tools.
What Went Wrong:
- At the beginning, I fell into overscoping with the size of the game. I had to downsize the scale repeatedly up until the final day, which slowed progress in other areas.
- By the end of the project, I still couldn't find or create a soundtrack that fit the game.
- I lack a clear marketing strategy for launch.
What to Improve:
- I need to better define the size and scope of my projects during the planning phase—less is more.
- Expanding the number of tools and resources in my development stack to improve both technical and creative support in each project phase.
- Prioritize creating a basic prototype as a proof of concept before full-scale development, which will allow me to validate key mechanics and adjust scope early on.
Files
build.zip Play in browser
14 days ago
Bounce To The Target (DEMO)
Puzzles, Point&click, mini-golf like
Status | In development |
Author | zatomeisis |
Genre | Puzzle |
Tags | 2D, Indie, Minimalist, Point & Click |
Languages | English |
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